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Sergio Palomino
Sergio Palomino
Freelance concept artist
Zapopan, Mexico

Summary

I am a digital artist, with ideas of growth, I wish to be one of the best concept artis and to be able to create and develope creatures between worlds, that leave everyone speachless, while they are playing with them on a video game, or by watching a marvelous cinematic. I want to reach their hearts with my work.

Skills

Concept Art3D Modeling3D AnimationLighting

Software proficiency

3ds Max
3ds Max
V-Ray
V-Ray
Maya
Maya
ZBrush
ZBrush
Unity
Unity
Photoshop
Photoshop
RealFlow
RealFlow

Productions

  • Unnamed
    • Mobile Game
      Logogo
    • Year
      2015
    • Role
      Creative Director / Art Director
    • Company
      Altus Forge
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    • Mobile Game
      Night Vigilante
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Larva
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    • TV Production
      Cantinflas 3D
    • Year
      2011
    • Role
      Art Director
    • Company
      Gyroscopik Studios

Experience

  • Lead Concept Artist at Mindtrick
    Jalisco, Mexico
    October 2015 - March 2016

    •Environment art and design direction for Time Sentinel

    •Character concept development and final art design

    •Directed and managed visual look and feel of Time Sentinel promotional campaign

    •Abilities performed on various skill levels, including: environment/layout design, color keying, look and feel, low/high polygon modeling, unwrapping, and texture creation.

  • Creative Director / Art Director at Altus Forge
    Jalisco, Mexico
    November 2013 - January 2016

    •Creative Director for Logogo, providing daily review and direction of visual development.

    •Art Director and character designer of every brand inside the game

    •Review and approve Logogo´s brands external marketing material, including screen shots, posters and ingame publicity.

    •Designed most of Logogo campaign levels

    •Level Designer of Logogo

    •Credited as “Art Director” on Logogo

  • Art Director at Universidad Panamericana
    Jalisco, Mexico
    January 2011 - August 2014

    •Overall art and visual development direction for school projects related to augmented reality in Unity 3D for android and IOS

    •Credited as "Art Director" on Gu

    •Credited as "Lead concept artist" on Smack A Monster

    •Leaded and supervised the art direction and development of short movies "Tienes el ADN"

    •Created several 3d models and riggs for Smack A Monster short movie

    •Abilities performed on all skill levels: level concept/design, environment/layout design, character concept/design, lighting, 3d modeling, rigging, art polishing, procedural scripting, layout, fx and matte painting

  • Concept Artist at Larva Studios
    Jalisco, Mexico
    June 2013 - November 2013

    •Created many charactert art seigns for Night Vigilante

    •Assisted the Lead Artist by designing critical art assets for Night Vigilante

    •Designed and established the final concept of the comic for the main story for Night Vigilante

  • Lead Concept Artist at Ploop
    Jalisco , Mexico
    May 2013 - December 2014

    •Environment art and design direction for Time Sentinel

    •Character concept development and final art design

    •Directed and managed visual look and feel of Time Sentinel promotional campaign

    •Abilities performed on various skill levels, including: environment/layout design, color keying, look and feel, low/high polygon modeling, unwrapping, and texture creation.

  • Technical Director at Technical Director Trewas Klow
    Jalisco, Mexico
    August 2014 - December 2014

    • Responsible for creating 3d models from concept, rigging and animate them

    • Technical director and supervisor of Unity 3D augmented reality projects.

    • Created script to ease import and export models from 3dsMax and Unity 3D.

    • Developed scripts to improve the time used in creating some animation, by scripting them.

  • Art Director at Gyroscopik Studios
    jalisco, Mexico
    May 2011 - January 2013

    •Responsible for creating and developing the main characters of Cantinflas 3D.

    •Created many new fresh content for new series concepts.

    •Art director and creative adviser during preproduction phase, providing daily feedback and direction of the visual development.

    •Directed and managed the art team until the final release.

    •Designed and created the storyboard and whole animatic of the pilot.

    •Overall environment art and design direction for Cantinflas 3D pilot.

    •Abilities performed on all skill levels: level concept and design, environment and layout design, character concept and development, storyboard design, animatic development and matte painting.

  • Illustration Teacher at Universidad Panamericana
    Jalisco, Mexico
    January 2011 - June 2011

    •Taught students the basic of drawings

    •Instructed the use of Photoshop and techniques of digital painting

    •Designed and wrote the entire curriculum of the semester

    •Graded and provided feedback to students